Author Archives: hangtime

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Converting Between Angular & Linear Motion

This video covers what to do when linear quantities like velocity (m/s) are in the same problem as angular quantities (ω, radians, rad/sec, etc). This happens all the time in problems about cars and bikes, where they'll give you the distance driven or how fast the car is going and then ask you to figure out how fast the wheels are spinning. Also a cool problem: giving you the length (linear) of a string wrapped around a shaft (angular motion).

This video appears on the page: Converting Between Angular & Linear Motion

This topic covers what to do when linear quantities like velocity (m/s) are in the same problem as angular quantities (ω, radians, rad/sec, etc). This happens all the time in problems about cars and bikes, where they'll give you the distance driven or how fast the car is going and then ask you to figure out how fast the wheels are spinning. Also a cool problem: giving you the length (linear) of a string wrapped around a shaft (angular motion).

Part of the course(s): Physics

Gear Ratio Rotational Kinematics Problems

If you've ever ridden a bike, you've experienced a gear ratio (technically cogs): the larger front gear turns slower than the gear on the back wheel. This video has examples about bikes and wind mills (which also have gears in them), analyzing the angular velocity and acceleration of one gear compared to the other.

This video appears on the page: Rotational Kinematics (Circular Motion)

Basic Rotational Kinematics Problems (Angular Motion)

This video covers examples about how to use the rotational kinematics formulas to solve for angular acceleration, angular velocity, and angular displacement (Θ). If the formulas in the video don't look familiar, you should definitely watch the first video on this page first.

This video appears on the page: Rotational Kinematics (Circular Motion)

This chapter starts with a video full of examples about how to use the rotational kinematics formulas to solve for angular acceleration, angular velocity, and angular displacement (Θ). The second video is about gear ratios, calculating the angular acceleration and velocity of on gear when you are given information about the other gear (or bike sprocket) that it's driving.

Part of the course(s): Physics

Explainer: Angular vs Linear Motion Quantities

I've found that the best way to introduce rotational motion concepts to students is to first explain how similar they are to the kinematics you learned back at the beginning of physics. Same equations. Similar symbols. And best of all, rotational problems are always one-dimensional! No more of that X & Y component clutter to worry about.

This video appears on the page: Intro to Angular Motion (Rotating Bodies)

Angular Quantities Are Vectors

This video explains something kind of non-intuitive: all these rotational quantities (ω, α, Τ) are vectors that point along the spin axis. Which direction along the spin axis? "Into the page" or "out of the page"? Just as the right hand rule!

This video appears on the page: Intro to Angular Motion (Rotating Bodies)

Right Hand Rule In Rotational Motion & Torque

In physics there are like at least 5 different right hand rules that I can think of off the top of my head. This video relates only to the one where you use your right hand to figure out whether a given torque, angular velocity, or angular acceleration is positive or negative.

This video appears on the page: Intro to Angular Motion (Rotating Bodies)

Vocab: Frequency in Angular Motion (Rotating Bodies)

Your professor might not do this, but there are a few out there who sometimes use the word "frequency" in place of "angular velocity" or "omega" (ω). In this video I just explain quickly what frequency means in this context, and I work a few conversion problems.

This video appears on the page: Intro to Angular Motion (Rotating Bodies)

Units of Angular Velocity, Acceleration, & Displacement

In this video I explain the units of each of the variables (aka "quantities") you'll see in rotational motion and kinematics problems, and I work some examples of how to convert between the different units you'll see, especially for angular velocity (ω).

This video appears on the page: Intro to Angular Motion (Rotating Bodies)

This chapter covers all the different types of momentum and collision problems you're likely to see: 1-dimensional, 2-dimensional, elastic, inelastic, billiard balls, figure skaters, cannons, etc.

Part of the course(s): Physics

Impulse vs Work: How to Know Which to Use?

Unfortunately for you, momentum and energy are always on the same exam. Why is that a bummer? Because the problems look almost EXACTLY the same. And yet if you try and solve an impulse problem with work and energy - or a work and energy problem with impulse - you will find yourself in a world of kinematic hurt. So this video focuses on only one thing: the easy way to spot which problem is which.

This video appears on the page: Impulse (with Momentum)